Capturing All The Angles - VR and the Fine Arts

Capturing All The Angles - VR and the Fine Arts


Capturing All The Angles - VR and the Fine Arts

James Fester, Hill-Murray Technology Integration Support Specialist submitted this article and it was published in the ISTE Teacher Education Network January Newsletter.

Hill-Murray has displayed student artwork in an online gallery for a while now, but we wondered how technology might be used to display student work in a more interactive and unique way?

We found the answer in Qlone, a free app that our students use to capture and upload VR scans of their sculptures in a way that gives viewers a better representation of each unique piece. When completed, visitors to our online gallery can interact with the VR representations of student work, seeing it from angles that previously were unavailable.

The process is easy, requiring only the Qlone app, an iPad or iPhone, and a printable scanning mat from the Qlone website. Once captured, the artwork is exported to our school Sketchfab account and then embedded into the Google Site that serves as our online art gallery.

We're just getting started with this project, but students enjoy the challenge of capturing their pieces and getting to show their work.

You can see our Virtual Art Gallery here:

https://sites.google.com/hill-murray.org/hill-murr...home